﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace SkillSystem
{
    /// <summary>
    /// 技能发射器基类
    /// </summary>
    public class TransmitterBase :ISkillTransmitter
    {
        private ISkillEffectDisplayer effectDisplayer;
        /// <summary>
        /// 特效播放器
        /// </summary>
        public ISkillEffectDisplayer EffectDisplayer
        {
            get
            {
                return effectDisplayer;
            }
        }

        protected SkillData curSkillData;

        public TransmitterBase(SkillData data)
        {
            curSkillData = data;
        }



        public void PauseTransmit()
        {

        }

        public void StopTransmit()
        {

        }

        public void Transmit()
        {

        }
    }
}
